الأحد، 22 يونيو 2008

Screenshot From Real The Batcave


Finest drawing for the Batcave

Art by DICK SPRANG


Art by Simone Bianchi





Art by Alex Ross

Justice Issue 5 Page 20-21


Art by Jim Lee






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الأربعاء، 18 يونيو 2008

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Welcome to the Batcave











Batcomputer Platform
















Gymnasium

ARSENAL Equipment & Gadgets


Laboratory


Workshop




Batmobile & Batcycle Garage


Batman: Generations 2 Batmobile Garage & Museum


Batman Hush Batmobile Garage & Museum
Just before we were introduced to the new Batmobile during the "Hush" storyline, Jim Lee treated fans to a two-page spread of the Bat Cave featuring several Batmobiles from Batman's history, arranged on a massive carousel stretching into the distance. Although some had been stylized more than others, they were all based on cars that had appeared at one time or another in the Dark Knight's past



Batplane & Batcopter Hangar


Batboat Mooring








الأربعاء، 4 يونيو 2008

الأحد، 1 يونيو 2008

WHY BATMAN

Unlike most superheroes, he does not possess any superpowers; he makes use of intellect, detective skills, science and technology, wealth, physical prowess, and intimidation in his war on crime


Skills, abilities, and resources
Unlike many superheroes, Batman has no superpowers and instead relies on "his own scientific knowledge, detective skills, and athletic prowess."[20] Batman is physically at the peak of human ability in dozens of areas, notably martial arts, acrobatics, strength, and escape artistry[citation needed]. Intellectually, he is just as peerless[citation needed]; Batman is one of the world's greatest scientists, engineers, criminologists, and tacticians[citation needed], as well as a master of disguise, often gathering information under the identity of Matches Malone. He is regarded as one of the DC Universe's greatest detectives[83]. Rather than simply outfighting his opponents, Batman often uses cunning and planning to outwit them[citation needed]. In Grant Morrison's first storyline in JLA, Superman describes Batman as "the most dangerous man on Earth," able to defeat a team of superpowered aliens all by himself in order to rescue his imprisoned teammates.[84]


Costume
Main article: Batsuit
Batman's costume incorporates the imagery of a bat in order to frighten criminals.[85][86][87] The details of the Batman costume change repeatedly through various stories and media, but the most distinctive elements remain consistent: a scallop-hem cape, a cowl covering most of the face featuring a pair of batlike ears, and a stylized bat emblem on the chest, plus the ever-present utility belt. The costumes' colors are traditionally thought of as blue and grey,[86][88][89][90] although this colorisation arose due to the way comic book art is colored.[86] Batman was conceptualised by Bill Finger and Bob Kane as having a black cape and cowl and grey suit, but conventions in coloring call for black to be highlighted with blue.[86] Batman has been presented as wearing a black cape and cowl, as seen in the Tim Burton Batman movie series,[89] whilst the 1960s television showed Batman in blue and grey,[91][90] as have prose adventures.[92] This coloring has been claimed by Larry Ford, in Place, Power, Situation, and Spectacle: A Geography of Film, to be a reversion of conventional color-coding symbolism, which sees "bad guys" wearing dark colors.[93] Batman's gloves typically feature three scallops that protrude from the sides. A yellow ellipse around the bat logo on the character's chest was added in 1964, and became the hero's trademark symbol, akin to the red and yellow "S" symbol of Superman.[94] The overall look of the character, particularly the length of the cowl's ears and of the cape, varies greatly depending on the artist. Dennis O'Neil said, "We now say that Batman has two hundred suits hanging in the Batcave so they don't have to look the same . . . Everybody loves to draw Batman, and everybody wants to put their own spin on it."[95]


Equipment

The 1966 television Batmobile was built by George Barris from a Lincoln Futura concept car.Batman utilizes a large arsenal of specialized gadgets in his war against crime, the designs of which usually share a bat motif. Batman historian Les Daniels credits Gardner Fox with creating the concept of Batman's arsenal with the introduction of the utility belt in Detective Comics #29 (July 1939) and the first bat-themed weapons the batarang and the "Batgyro" in Detective Comics #31 and #32 (September; October, 1939).[15] Batman's primary vehicle is the Batmobile, which is usually depicted as an imposing black car with large tailfins that suggest a bat's wings. Batman's other vehicles include the Batplane (aka the Batwing), Batboat, Bat-Sub, and Batcycle.

In proper practice, the "bat" prefix (as in batmobile or batarang) is rarely used by Batman himself when referring to his equipment, particularly after some portrayals (primarily the 1960s Batman live-action television show and the Super Friends animated series) stretched the practice to campy proportions. The 1960s television series Batman has an arsenal that includes such ridiculous, satirical "bat-" names as the bat-computer, bat-scanner, bat-radar, bat-cuffs, bat-pontoons, bat-drinking water dispenser, bat-camera with polarized bat-filter, bat-shark repellent bat-spray, and bat-rope. The storyline "A Death in the Family" suggests that given Batman's grim nature, he is unlikely to have adopted the "bat" prefix on his own.

Batman keeps most of his field equipment in a utility belt. Over the years it is shown to contain a virtually limitless variety of crimefighting tools. Different versions of the belt have these items stored in either pouches or hard cylinders attached evenly around it.

In some of his early appearances, Batman uses guns (see especially Detective Comics #32, September 1939). However, this soon changed. In Batman #1 Batman is depicted as using a gun, stating "Much as I hate to take human life, I'm afraid this time it's necessary." The editor of Batman at this time, Whitney Ellsworth, found this distasteful and decreed that Batman would no longer be shown using a gun or taking human life.[23] Later Batman editor Julius Schwartz, unaware of this rule, inadvertently allowed Batman to use a gun. "The first story I did, I made two terrible mistakes. One was that the story took place during the day, and the second was that when Batman caught the villain, he pulled a gun on him."[96] Some stories relax this rule, allowing Batman to arm his vehicles for the purpose of disabling other vehicles or removing inanimate obstacles. In two stories, The Dark Knight Returns and The Cult, Batman uses machine guns loaded with rubber bullets rather than live ammunition. In the 1989 Batman film, firearms figure more prominently in the Dark Knight's arsenal; machine guns and grenades are mounted on the Batmobile, and missiles and machine cannons on the Batwing.


Bat-Signal
Main article: Bat-Signal
When Batman is needed, the Gotham City police activate a searchlight with a bat-shaped insignia over the lens called the Bat-signal which shines into the night sky, creating a bat-symbol on a passing cloud which can be seen from any point in Gotham. The origin of the signal varies, depending on the continuity and medium.[97]

In various incarnations, most notably the 1960s Batman TV series, Commissioner Gordon also has a dedicated phone line, dubbed the Bat-Phone, connected to a bright red telephone (in the TV series) which sits on a wooden base and has a transparent cake cover on top. The line connects directly to Wayne Manor, specifically to a similar phone sitting on the desk in Bruce Wayne's study.


Batcave
Main article: Batcave
The Batcave is Batman's secret headquarters, consisting of a series of subterranean caves beneath his residence, Wayne Manor. It serves as his command centre for both local and global surveillance, as well as housing his vehicles and equipment for his war on crime. It also is a storeroom for Batman's memorabilia. In both the comic Batman: Shadow of the Bat (issue #45) and the 2005 film Batman Begins, the cave is said to have been part of the Underground Railroad. Of the heroes and villains who see the Batcave, few know where it is located. The cave is also home to a large colony of bats which Batman can summon to a scene with a sonic device. Batman also has several little caches throughout the city, linked together through his computer,
he stores extra equipment